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101 basic computer games

dec :: Books :: 101 BASIC Computer Games Mar75... : Internet Archive

While there were more advanced games (such as DEC's lunar langer for the GT40 graphics terminal, this was a popular publication. Ken Olson was very much aware of and proud that DEC could publish this compilation. I do not believe that DEC published another version after Ahl came out with his.

101. BASIC Computer Games. Digital Equipment Corporation Maynard, .Massachusetts. Additional copies of 101 BASIC Computer Games are available for $7.50 plus 50 cents postage and handling from: Software Distribution Center Digital Equipment Corporation Maynard, Massachusetts 01754. write for discount schedule on quantities over 30. Two supplemental guides are available for use with this book.

All the original games have been re-coded into easy-to-use Small Basic, and it includes all of Beker's drawings (plus a few new ones as well). Click here for info. George Beker's drawings are also available separately as The 'Bot Folio.

Additional copies of 101 BASIC Computer Games. are available for $7.50 plus 50 cents postage and handling from: Software Distribution Center Digital Equipment Corporation Maynard, Massachusetts 01754 write for discount schedule on quantities over 30. Two supplemental guides are available for use with

101 BASIC Computer Games - Retrocomputing

The book 101 BASIC Computer Games or just BASIC Computer Games was a hugely influential book when it was published in 1978. It sold in more than a million copies. The AtariArchives.org has scanned the book and made the pages available on the web. The sources can be found in many locations, for instance at Vintage BASIC.

Download: 101 Basic Computer Games.pdf. Similar searches

The classic book BASIC Computer Games, published by Creative Computing, inspired a generation of programmers. The games were written by many people, and compiled by David H. Ahl. The fabulous illustrations accompanying each game were done by George Beker. I've included all the games here for your tinkering pleasure.

101 BASIC Computer Games is published by Digital Equipment Corporation. At least three printings exist: 1st - July 1973; 2nd - April 1974; 3rd - March 1975. The type-in source code listings are written for "standard" BASIC (DEC BASIC). They are compiled from listings submitted by Rusty Whitney, Bob Albrecht, Walt Koetke, Charles Lund, Mary C. Jones, Victor Nahigian, Keiwit Computer Center, and Education and DECsystem-10 Groups (the submitter is not necessarily the author). These versions of the type-in games are among the earliest preserved examples of these types of games.

Amazon.com: 101 Basic Computer Games (9789993810384): Editors...

I helped test the programs for one edition, using a Teletype attached to a Heathkit computer at Creative Computing magazine (that was the best printer we had). It would be interesting to see some of these books from the very early days of personal computing reprinted. This was still six years before the IBM PC came out and brought the first standardized and affordable diskette format into use!

BASIC Computer Games is a compilation of type-in computer games in the BASIC programming language collected by David H. Ahl. Some of the games were written or modified by Ahl as well. Among its better-known games are Hamurabi and Super Star Trek. Originally published in 1973 as 101 BASIC Computer Games, early versions used the BASIC found on Digital's minicomputers. Ahl purchased the rights to the book and republished it under the new name, later porting them to Microsoft BASIC for the emerging ...

It was true then and it's true now: one of the best ways to learn programming is to extend and modify simple game programs! Now, interpreted BASIC is not exactly a hot commodity these days, so this project provides a Python version of each game that mimicks the functionality of the original quite closely -- with the addition of color, upper/lowercase, and some improvements to output.

Systems covered: 101 BASIC Computer Games Microcomputer Edition Each book listed a set of standard rules to follow for each BASIC statement to ensure that what the user types will function on the widest possible set of computers. "P.", "P", "?", "PRINT" all mean the BASIC command...

101_BASIC_Computer_Games_Mar75.pdf

101_BASIC_Computer_Games_Mar75.pdf. PDF 3 years ago 24.80 MB.

Please keep submissions on topic and of high quality. That means no image posts, no memes, no politics. Just because it has a computer in it doesn't make it programming. If there is no code in your link, it probably doesn't belong here. Direct links to app demos (unrelated to programming) will be removed.

Basic Computer Games - Microcomputer Edition. This expanded two-volume edition appeared from 1978 onwards. Volume 1 essentially contains the programs from 101 Basic Computer Games. Volume 2 with the prefix "more" contains 84 new game programs and an introduction by Chris Cerf. When Ahl left Digital in 1974, he received permission to republish the collection of programs as long as it was done under a different title.

BASIC Computer Games: Microcomputer Edition contains one hundred and one imaginative and challenging games for one, two, or more players, all from Creative Computing, a magazine of computer applications and software. All games come complete with step-by-step programs and sample runs, and can run on

Basic Computer Games - Small Basic Edition... - TechNet Wiki

For many of us old programmers, we still remember staying up all night typing in the BASIC games listed out in each of his wonderful books. Now you don't have to re-type these classic games into the computer yourself, you can just "cut and paste" the Small Basic source code right out of this Small Basic Computer Games E-Book.

101 Basic Computer Games. David H. Ahl. Digital Equipment Corporation, 1973 - BASIC (Computer program language) - 249 pages.

David Ahl's BASIC Computer Games was one of the first highly addictive and fun books written for the computer hobbyist. Many a midnight hour was spent keying in these games into their favorite S-100, PDP-8, CP/M, Apple II or other systems supporting various flavors of the BASIC language. Most of these games were simple graphics or text-based although a few classics like Conway's game of life propagated to a new generation of silicon ecosystems thanks to this classic book by David Ahl. See artifacts from our 1978 (microcomputer edition) and the original 1973 first printing below.

101 Great Games to Play on Your Home Computer. By yourself or with others. Each complete with programming and sample run. 101 imaginative and challenging games for one, two, or more players -- Basketball, Craps, Gomoko, Blackjack, Even Wins, Digits, Bombs Away, Horserace, Simulate lunar landings, Play the stock market, write poetry, draw pictures. All games come complete with step-by-step programs and smash sample runs. All games run on Microsoft 8K Basic, Rev 4.0. Basic conversion table included.

Computer Programming 101 Games - 08/2021

BASIC Computer Games is a compilation of type-in computer games in the BASIC programming language collected by David H. Ahl. Some of the games were written or modified by Ahl as well. Among its better known games are Hamurabi and Super Star Trek. Originally published in 1973 as 101 BASIC Computer Games, early versions used the BASIC found on Digital's minicomputers.

For each game, the book gives a general description, the name and address of the author, a printout of a program listing, and a printout of a sample run. Ahl also commented on computer systems suited to running some games - these usually were DEC systems. This version of 101 Basic Computer Cames was published by DEC. Ahl left the company in late 1974 to join A. T. & T. as education marketing director. At the same time, he launched the magazine Creative Computing.

101 basic computer games. This edition was published in 1974 by Digital Equipment Corporation in Maynard (Mass.). ID Numbers.

A total of 101 computer games and simulations in BASIC are compiled in this sourcebook. These were contributed by a number of authors from several countries and range in difficulty from simple to highly complex.

algorithm - "Amazing" from 101 BASIC Computer Games in Python

I'm trying to write a program that duplicates the "Amazing" game from 101 BASIC Computer Games, in Python. I want it to create the same text mazes using the same characters, and so far I am limiting myself to a program that I can run from a command line, without creating a new GUI. My research has led me to the Wikipedia article "Maze Generation Algorithm" and the page "Think Labyrinth: Maze Algorithms," from the astrolog.org website.

There, contained in 101 program listings are games of varying degrees of quality, but many the games from that Golden Age are in there. Especially that Star Trek(TM) game. [Star Trek is a trademark of the Paramount Pictures Corporation] Many of Back in the Golden Age of Microcomputing (roughly from '75 to '89 or so) the way people shared programs wasn't through the internet. Instead, it was through typing in program listings in the backs of magazines. "Compute!'s Gazette" was my means of getting software. When I recently came across a copy of Ahl's "Basic Computer Games" I had to snatch it up...

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Even back in the day, "101 BASIC Computer Games" got boring pretty fast. I typed in STARTREK.BAS into my TRS-80 Model I, but soon afterward I found a superior version that had Galaxy Maps and even a cool animated ASCII-art talking alien. The canonical version of the program was pretty much

Rocket Game - from 101 BASIC Computer Games | Forum

I am attempting to convert the old Rocket BASIC game (from 101 BASIC Computer Games by Digital Equipment Corporation) to run on my HP Prime calculator. I'm doing this as one of my exercises in learning to program on the HP Prime, and also to end up with one of the vintage games I love running on my calculator. Here's the original BASIC code

"I kept two copies so I could wear one out. I never did make it throughout all the 101 games. They were designed on Microsoft 8K Basic Rev.4.0. David H. Ahl is the Founder of "Creative Computing". "This is a great book to mine for ideas on creating simple text-based computer games. It is the book that inspired me to become a programmer many, many, years ago".

Get this from a library! 101 Basic computer games.

In 1974 Ahl left DEC to start Creative Computing magazine. He re-acquired the rights to the book from DEC and re-published under the name BASIC Computer Games. It was around this time that the first hobbyist microcomputers started appearing in 1975, and it became quite popular with these owners.

Wikizero - BASIC Computer Games

Originally published in 1973 as 101 BASIC Computer Games, early versions used the BASIC found on Digital's minicomputers. Ahl purchased the rights to the book and republished it under the new name, later porting them to Microsoft BASIC for the emerging microcomputer market.

I've been a huge fan of old electronics and computers although I don't own any retro tech currenty but I really enjoy playing older games on emulators. So after a lot of videos on Commodore C64, Vic 20 and many more 8bit computers and basic I wnated to try out basic. So I got a digital copy of the book 101 BASIC Computer Games which has 101 one games written in basic which you could write .

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Originally published in 1973 as 101 BASIC Computer Games, early versions used the BASIC found on Digital's minicomputers. Ahl purchased the rights to the book and republished it under the new name, later porting them to Microsoft BASIC for the emerging microcomputer market.

BASIC Computer Games (Microcomputer Edition)

Basic Game Theory IMPARTIAL GAMES, NIM, COMPOSITE GAMES, OPTIMAL PLAY IN IMPARTIAL GAMES.

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Among its better known games are Hamurabi and Super Star Trek. Originally published in 1973 as 101 BASIC Computer Games, early versions used the BASIC found on Digital's minicomputers. Ahl purchased the rights to the book and republished it under the new name, later porting them to Microsoft BASIC for the emerging microcomputer market.

A total of 101 computer games and simulations in BASIC are compiled in this sourcebook. These were contributed by a number of authors from several countries and range in difficulty from simple to highly complex. Each citation contains the name of the game and its author, a brief description of it, mention of any computer limitations, a program listing, a sample run and, where appropriate, some diagrams. Three appendixes present a classification of games, additional diagrams, and instructions to potential game authors.

101 BASIC Computer Games book

Buy a cheap copy of 101 BASIC Computer Games book.

In 1974 Ahl left DEC to start Creative Computing magazine. He re-acquired the rights to the book from DEC and re-published under the name BASIC Computer Games . It was around this time that the first hobbyist microcomputers started appearing in 1975, and it became quite popular with these owners.

And no source of BASIC programs was more important than BASIC Computer Games, which was edited by Creative Computing founder David Ahl and was the first computer book to sell a million copies. The first version was published by Ahl's then-employer, Digital Equipment Corporation, and the games it contained were designed to run on the company's minicomputers.

Make sure the game you are installing is compatible with the version of operating system you have on your computer. For example, many older games developed for MS-DOS or Windows 95 may not work or are incompatible with the later versions of Windows. If you're using the AutoPlay menu to install the game, try to execute the setup.exe or install.exe from the disc instead of the AutoPlay setup menu.

BASIC Computer Games - Wiki

Originally published in 1973 as 101 BASIC Computer Games, early versions used the BASIC found on Digital's minicomputers. Ahl purchased the rights to the book and republished it under the new name, later porting them to Microsoft BASIC for the emerging microcomputer market.

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Sobre este cuestionario. This is an online quiz called Basic Computer System. There is a printable worksheet available for download here so you can take the quiz with pen and paper. De la prueba autor. It's not really a science game, but science technoology seemed right so I put it as that

Following along on our BASIC to Javascript conversion projects? Join the discussion here with any general questions you may have. Welcome aboard!

"101 BASIC Computer Games" in a sentence | "101 BASIC...

2 Finally, the founding of the first magazines dedicated to computing like Creative Computing (1974), the publication of the earliest program compilation books like 101 BASIC Computer Games (1973), and the spread of wide-area networks such as the ARPANET allowed programs to be shared more easily across great distances.

Originally published in 1973 as 101 BASIC Computer Games, early versions used the BASIC found on Digital's minicomputers. Ahl purchased the rights to the book and republished it under the new name, later porting them to Microsoft BASIC for the emerging microcomputer market.

I obtained most of the source code from classicbasicgames.org, with the exception of Civil War and Super Star Trek, which I entered myself. The descriptions mainly come from an earlier edition of the book, 101 BASIC Computer Games, via the scans at digibarn.com. All book content is provided with the express consent of David H. Ahl, editor.

Compilers and interpreters are great fun. I wanted to experiment with a modern parser, but needed a target language. The target language of "something that properly runs the programs in Basic Computer Games, Microcomputer Edition is perfect because

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Sponsore. New Listing101 BASIC Computer Games: By David Ahl 1974 - Vintage Computing w/Extra Printout.

101 Basic Computer Games is a 1973 book by David Ahl, then of Digital Equipment Corporation. It chronicles some of the earliest ...

BASIC Computer Games - Microcomputer Edition Page:101.

Start studying Basic Computer Vocabulary. Learn vocabulary, terms and more with flashcards, games and other study tools.

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Computer Game : Basic. Computer Graphics and Its application 2D Coordinate Geometry 3.1 2D geometry -- points and polygons 3.2 Object transformation and Coordinates System transformation 3.3 2D Transformation -- Scaling, Translation, Rotation.

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